Turn undead 5e Channel Divinity is the process of destroying or repulsing an attacking undead by magical means. Clerics and paladins are the only characters that can turn undead, which makes them a staple at lower levels where combat with undead is most likely.
The Turn Undead 5e Channel Divinity option does exactly what you think it should: it turns undead. It’s pretty simple.
However, for some reason, there’s a lot of confusion about what that means and how it works, so we’re going to set the record straight on this one.
So grab your holy symbols, clerics and paladins, because we’re about to delve into the smiting world of Turn Undead 5e (I’m sorry).
Turn Undead 5e Channel Divinity
Channel divinity is an ability cleric and paladins use to channel divine energy. As a bonus action, you present your holy symbol and speak a prayer censuring the undead.
Each of the undead that can see or hear you around 30 feet of you should and must make a Wisdom saving throw. Note that If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
Turned: An affected creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you.
It also can’t take reactions. It can only use the Dash action for its action or try to quickly escape from an effect, which prevents it from moving.
Turn Undead 5e Description
Turn Undead is a channel divinity, a cleric spell and a cleric class feature.
Turn Undead 5e is an opportunity to turn undead that has been weakened by your spells
Turn Undead 5e can be used as many times per day as you like but it requires concentration and requires you to have at least one level of Cleric.
You can use Turn Undead to help other people in the party without taking up any of your actions or actions from other party members.
Turn Undead 5e Channel Divinity dnd
- Turn Undead 5e Channel Divinity
- Channel Divinity Turn Undead 5e Paladin
- Turn Undead 5e Cleric
Channel Divinity: Turn Undead is a class feature available to clerics and paladins. Using this feature, you can turn undead up to your level (as specified in the class table) that is within 60 feet of you and it’s within line of sight.
You can use this feature twice per long rest, but only once on the same creature.
Using the turn undead 5e channel divinity in dnd
When you draw on your 5e channel divinity, your holy aura imposes disadvantage on all undead creatures within 10 feet of you. This effect lasts until the end of the current encounter or for 1 minute, whichever is shorter.
To use this ability as a paladin, cleric or druid you must spend one Channel Divinity point and use your action.
If using as a warlock it costs 2 Sorcery Points to use this ability.
Turn undead 5e and Paladin
The Paladin’s Turn Undead feature is a cool, though underused, part of the Paladin class. The Cleric’s Turn Undead feature is also a cool, though underused, part of the Cleric class.
If you’re playing either one of these classes it can be frustrating to find out that your character doesn’t have access to these abilities until level three or four.
Probably, you know how to turn undead 5e with any class and at any level! Let’s see the features.
Cleric and the undead 5e Feature
Clerics and the undead 5e Feature
The Cleric’s Turn Undead feature is one of the most powerful tools in a cleric’s arsenal. With it, you can choose to channel positive energy to turn undead, or channel negative energy to rebuke undead. The ability has several other benefits as well.
Wisdom saving throw
- A wisdom saving throw represents an attempt to resist magical effects. You make a wisdom saving throw when you are required to make a saving throw to avoid being charmed or frightened.
- To make a saving throw, roll a d20 and add the relevant ability modifier. If the total of the roll plus modifiers equals or exceeds the saving throw’s DC, you succeed; otherwise, you fail..
I hope that the tips and tricks I’ve shared related to turning a cleric into a master of undead will come in handy during your next game.
Just remember that it’s not always about who can do more damage – it’s about outplaying and outsmarting your opponents in battle.
Put these tactics to work, and you’ll soon find yourself taking on whole armies of the undead without breaking a sweat.
That is the end of Turn Undead! Or rather, just the beginning. I hope you did enjoy reading it just as much as I did writing it.
If you liked this post, please share it with your friends and leave a comment below; it will help to spur further posts. Until next time, keep rolling those dice!